Attributes

Purchasing Attributes

Your character’s attribute scores begin at 8 each. You may spend 36 points to increase these scores, as shown on Table: Attribute Scores (see below).

Example: Kevin uses his 36 points to purchase a Strength of 13 (6 points), a Dexterity of 15 (11 points), a Constitution of 11 (3 points), an Intelligence of 12 (4 points), a Wisdom of 12 (4 points), and a Charisma of 14 (8 points).

Assign the highest scores to the attributes that represent your character’s strengths and the lowest scores to the attributes that represent his weaknesses. Keep in mind that certain attributes are more important than others for certain classes.

Your character’s attribute scores rise as you gain character levels and may rise or fall due to events that happen during your game. After all adjustments are made to your attribute scores, refer to Table: Attribute Scores to determine your character’s attribute modifiers. A positive modifier is called a bonus, while a negative modifier is called a penalty. These are used in a variety of ways, as described in the following sections.

Table: Attribute Scores

Score Cost Modifier
1 - -5
2 - -4
3 - -4
4 - -3
5 - -3
6 - -2
7 - -2
8 0 -1
9 1 -1
10 2 +0
11 3 +0
12 4 +1
13 6 +1
14 8 +2
15 11 +2
16 14 +3
17 18 +3
18 22 +4
19 N/A* +4
20 N/A* +5
21 N/A* +5
22 N/A* +6
23 N/A* +6
24 N/A* +7
25 N/A* +7
Etc. N/A* Etc.